WHO AM I?


I’m a game designer and artist specialising in prop and environment art. Currently, I’m pursuing my BFA in Game Design at the Savannah College of Art and Design (SCAD). My work focuses on creating immersive, visually compelling environments and props that blend to create immersive worlds.

This portfolio showcases my best work and current projects, highlighting my skills in Game Art, Design and world-building.

PORTFOLIO

BABEL NOIR

Babel Noir is a 10-week project exploring the intersection of stylisation and realism. Inspired by the gritty aesthetic of Sin City, the scene was designed to create a comic-meets-3D visual experience while showcasing my 3D modelling, texturing, and material design skills. The project spanned the full pipeline—from initial ideation and concept development to final on-screen presentation.

Project Date
June 23 - August 21st 2025

Software Used
Maya, ZBrush, UE5, Procreate, Substance Painter

CAt-FISH

This is an ongoing project game led by Jack Cartwright, with a projected release date of early fall 2026. The game’s art will mix a painterly style with Animal Crossing, focusing on 3–4 players running a shop to make a livelihood selling fish to birds. Their run-down shack will act as your home, and through upgrades and hidden secrets, you will expand your thriving business and bring community to your side of the cove.

Project Date
July 17- Active

Software Used
Maya, ZBrush, UE5, Procreate, Substance Painter